Adding Images as Objects

When you insert an image object, you can do so with any image files of the following types: BMP, JPG, JPEG, GIF, PNG, TIF, TIFF.

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How to Add an Image as an Object

  1. Open an image in the Capture Editor.
  2. From the Edit ribbon, select Insert Image.
  3. In the dialog, locate and double-click the file. That image is added to the main image as an object.
  4. To move the image object, hover over it until the cursor displays as an arrow . Then click and drag the object to a new location on the main image.

    Note If you have dragged the object outside the current boundaries of the image, padding is automatically added to compensate for the space needed. Double-click the image (not the image object) to open the File Properties dialog. Then, on the Appearance tab, use the fields in the Background section as necessary. For field descriptions, see File Properties dialog.

  5. Click to save your work.

Note If you copy an image to your Windows clipboard, open an existing image in Capture, and paste the image (e.g., press CTRL+V), the image from the clipboard will be added as an image object.

Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some images, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other images, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another image, you can just drag your model callout from the palette to the image (and make minor changes, such as the text, from there). See Palettes.

Note In addition to the main image file, Capture creates an XML-based file with a .props extension. This file holds all of the property information (including object layer information). Therefore, the objects are not merged into the image, which means that you can easily change the object information later without having to start over from scratch. It also means that the XML files can be opened and modified with third-party tools. This is especially useful if you need to localize the callouts in your images (e.g., have them translated into other languages).

What's Next?

You may want to edit the properties of the image object. For example, you can add a torn edge effect to the object. You can do this by double-clicking the object and setting the values in the properties dialog. See Editing Image Objects.

You can also continue editing the image (e.g., adding objects, effects, a border, a callout; cropping the image; resizing the image). Otherwise, you can finalize the image by saving it. See Editing Images and Saving an Image.