Setting the Shape of an X-Agon

An x-agon is a shape with multiple sides. You can change the number of sides to create new shapes. Additionally, you can set how much curve an x-agon's sides should have.

How to Modify the Sides

  1. Open an image that has an x-agon shape.
  2. Double-click the x-agon shape.
  3. In the properties dialog, select the X-agon tab.
  4. To adjust the number of sides, change the number in the Side Count field. As you make changes, watch the Preview area at the bottom of the tab to see the results.

    Note You can choose from 3 to 100 sides. The greater the number of sides, the more circular the shape becomes.

  5. Click OK.
  6. Click to save your work.

Example  

When you first draw an x-agon, it might look something like this:

After double-clicking on the shape, the X-agon Properties dialog opens. You can select the X-agon tab and make changes to the number of sides in the Options section.

How to Change the Curvature

  1. Open an image that has an x-agon shape.
  2. Double-click the x-agon shape.
  3. In the properties dialog, select the X-agon tab.
  4. Click Curved Sides.
  5. To adjust the amount of curve, change the number in the Curve Factor field. The higher the number, the greater the curve. You can also enter negative numbers. As you make changes, watch the Preview area at the bottom of the tab to see the results.
  6. Click OK.
  7. Click to save your work.

Example  

When you first draw an x-agon, it might look something like this:

After double-clicking on the shape, the X-agon Properties dialog opens. You can select the X-agon tab and make changes to the curvature of the x-agon's sides in the Options section.

Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some images, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other images, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another image, you can just drag your model callout from the palette to the image (and make minor changes, such as the text, from there). See Palettes.

What's Next?

If necessary, you can continue editing the image (e.g., adding objects, effects, a callout; cropping the image; resizing the image). Otherwise, you can finalize the image by saving it. See Editing Images.