Capture Key Features
Following are some of the key features that make Capture unique.
Following are some key features of the Capture user interface.
As an alternative to the classic tool strip view, you can use a more modern ribbon layout that follows the example of newer Microsoft Office products.
One of the advantages of the ribbon view is that you can create a Quick Access toolbar at the top of the workspace to display options that you use most often. When options are added to the Quick Access toolbar, they are easily accessible, regardless of the ribbon that is open.
More about ribbon options… Keep in mind that the smaller the application window becomes, the more the options in a ribbon shrink. Therefore, you might only see a small icon instead of text, or you might see only a section name displayed with a down arrow to access the options in it. You can hover over small icons to see tooltips that describe them. You can also enlarge the application window or click one of the section drop-downs in the ribbon to locate a hidden feature.
Capture is unique in that you can have multiple documents open in the interface simultaneously.
If you want to work on
You can "float" window panes and editors, which lets you then click and drag them wherever you want in the interface. A window pane can be attached (or "docked") to the sides, top, or bottom of the program interface.
You can choose how to view window panes in the workspace:
- Accordion Tabs Stacks the document tabs below the window pane or editor.
- Standard Tabs on Top Places the document tabs on the top of the window pane or editor.
- Standard Tabs on Bottom Places the document tabs on the bottom of the window pane or editor.
To switch between tab types, right-click in the title bar of the window pane or editor and select a view.
In the Options dialog, you can configure keyboard shortcuts to quickly access frequently used features. You can modify existing keyboard shortcuts or create new shortcuts for features that do not have a factory default hot key.
You can create a Quick Access toolbar at the top of the workspace to display options that you use most often. When options are added to the Quick Access toolbar, they are easily accessible, regardless of the ribbon that is open.
By default the Save, Save All, Undo, and Redo buttons are already added to the toolbar. However, you can add others as well.
See Quick Access Toolbar.
Capture's undo and redo functions are enhanced as follows:
- Unlimited You can undo or redo an unlimited number of times, back to the last time you opened the document, even after you have saved it.
- Multiple Buffers Each document in the Capture interface has its own Undo/Redo buffer. This means that you can undo actions in one document and then switch to another document and undo actions specific to that file.
Following are some key features when it comes to capturing and creating images.
- Capture Options Read more… There are many ways to capture an image (e.g., Active Window, Full Screen, Region, Shape Area). Simply choose the option that best meets your needs.
See Capturing an Image.
- Creating Images Read more… Rather than capturing an image, you can create a new one using settings from a profile
(see About Profiles). Aside from the settings of that profile, the new image will start out blank. See Creating New Images.
- Integration with MadCap Flare Read more… Capture is a great tool for many different kinds of users, but it is especially perfect for authors and was designed with those individuals in mind. Therefore, Capture is tightly integrated with MadCap Flare. This means that it is very easy to open Capture from Flare in order to capture a new image or edit an existing one that is part of your project.
- Profiles Read more… When you capture an image, you do so using a profile, which is a collection of settings that are applied to the image in advance. You can also apply a profile to a single existing image or to many images through the use of a batch file. Among other things, a profile lets you select a location for a captured image file, apply a specific kind of border to it, add shapes, set the DPI (dots per inch), and even resize it automatically. You can also link to an external profile, which lets you access profiles saved by your teammates.
See About Profiles.
- Time Delay Read more… Normally, whenever you initiate the capture of an image, the capture always occurs immediately. However, you also have the option of delaying the capture for a certain number of seconds.
See Enabling the Time Delay Feature.
Following are some key features when it comes to editing images.
- Drawing Tools Read more… After you create an image, you may want to make freehand additions or adjustments to it. You can use drawing tools to make these types of modifications to your images.
See About Drawing Tools.
- Edit After Saving Read more… Capture works with object layers, which means that shapes, arrows, text, and other added objects are not automatically merged into the image when you save it. Instead, they are saved in a separate XML-based properties (PROPS) file. This means that you can easily change those items later without having to start over from scratch. It also means that the XML files can be opened and modified with third-party tools. This is especially useful if you need to localize the callouts in your images (e.g., have them translated into other languages).
- Effects Read more… You can quickly apply various kinds of effects to images. For example, you can use the shading effect to apply different gradients of shading around a shape in an image. The entire image will become shaded, except for the specified shape. This is a great way to call attention to a particular area of an image.
See About Effects.
- Objects Read more… After you create an image, you may want to add objects to it. An object is an element that you can add on top of an image to enhance or explain areas of the image. Objects can be elements such as shapes, lines, cursors, graphics, or even other images.
See About Objects.
- Palettes Read more… When you capture an image, you can add various types of objects to it (such as shapes, lines, and cursors). A palette is an element that lets you store objects for later use. You can also link to an external profile, which lets you access profiles saved by your teammates.
See About Palettes.
- Unicode Support for All Left-Right Languages Read more… Capture is fully Unicode capable, making it possible to handle the entire world's Unicode language characters. Capture not only supports Western European languages, but also double-byte Asian languages, Eastern European languages, and more.
"Single-sourcing" is a fancy term that means something very simple—to produce multiple results from one source. In Capture, you can make use of single-sourcing in different ways.
- Project Conditions and Variable Links Read more… You can link an image to a MadCap Flare project. This allows you to automatically have access to any variables or condition tags found in that Flare project.
See Linking to Flare Projects, About Variables, and About Conditions.
- Single-source Images Read more… This feature reflects Capture's tight integration with MadCap Flare. For a single image, you can provide one group of settings for online output and another group of settings for printed output. For example, you might want to use a resolution of 150 DPI for printed output, but a lower resolution for online output. Rather than creating two separate images, you can use this feature to create just one image for both outputs. You can also create another group of settings for output created using Flare's custom mediums, which might be used for print or online output.
See Creating Single-Source Images.