Selecting Cursor Types

When you add a cursor object to a frame, it displays by default with an arrow cursor bitmap inside an oval shape. You can change the cursor type to something other than an arrow (e.g., IBeam, cross, hand).

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How to Select a Cursor Type

  1. Double-click the cursor object. The Object Properties window pane opens.
  2. Expand the Cursor section.
  3. In the Cursor field, select the type of cursor you want to display. As you select each cursor type, the cursor updates in the Frame Editor.
  4. Click Save the active file. to save your work.

Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some frames, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other frames, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another frame, you can just drag your model callout from the palette to the frame (and make minor changes, such as the text, from there). See Palettes.

What’s Next?

If necessary, you can continue enhancing the movie. Otherwise, you can finalize the movie by building and distributing it. See Editing a Movie and Building Movie Output Using the Interface.