Replacing Image Objects

You can replace an image object at any time. When you replace an image object with a new image, you retain the original image object's properties, keyframes, and effects. All that changes is the image that appears in the frame.

How to Replace an Image Object

  1. Open a frame with an image object added to it.
  2. Double-click the image object. The Object Properties window pane opens.

  3. Expand the Image section.
  4. Click Image File… to browse for the new image you want to use.
  5. In the Open dialog, locate and double-click the image file you want to add. The new image is added to the frame, replacing the original image object.
  6. Click Save the active file. to save your work.

Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some frames, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other frames, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another frame, you can just drag your model callout from the palette to the frame (and make minor changes, such as the text, from there). See Palettes.