Setting the Arrows for a Line

Setting the Arrows for a Line

When you add a line to a frame, an arrow is automatically added at its head. You can change the position, size, or color of the arrow if you want. You can also remove all arrows from the line so that it is a simple line.

How to Set Arrows for a Line

  1. Open a frame that has a line added to it.
  2. Double-click the line. The Object Properties window pane opens.
  3. Expand the Polyline section.
  4. If necessary, make any of the following modifications.

    To Modify the Position of the Arrow(s)

    1. In the Arrow Heads section, select the location(s) in the line where you want to place the head arrow(s). You can place the arrow at the head, tail, center, or both ends of the line. You can also specify that multiple arrows should be placed throughout the line. If you do not want an arrow, select None.
    2. In the Arrow Tails section, select the location(s) in the line where you want to place the tails arrow(s). You can place the arrow at the head, tail, center, or both ends of the line. You can also specify that multiple arrows should be placed throughout the line. If you do not want an arrow, select None.

    To Modify the Size of the Arrow

    In the Length, Center Length, and Width field(s), enter the appropriate sizes in pixels.

    To Modify the Color of the Arrow

    In the Color field(s), click the down arrow and select a color for the arrow. To see advanced color options, select More colors.

  5. Click Save the active file. to save your work.

Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some frames, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other frames, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another frame, you can just drag your model callout from the palette to the frame (and make minor changes, such as the text, from there). See Palettes.

What’s Next?

If necessary, you can continue enhancing the movie. Otherwise, you can finalize the movie by building and distributing it. See Editing a Movie and Building Movie Output Using the Interface.