Adding Objects to Palettes

After you create or open a palette, you can add objects to it.

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How to Add an Object to a Palette

  1. Open a custom palette that you have created, or a linked palette (not a factory palette).
  2. Open a frame to which you have added one or more objects.
  3. In the frame, right-click on the object that you want to add to the palette.
  4. In the context menu, select Add to Palette. The object displays in the Palettes window pane.
  5. (Optional) You can rearrange the order of the objects in the Palettes window pane by clicking and dragging the objects up or down.

Note Objects can be added only to custom palettes that you have created or to linked palettes. They cannot be added to read-only factory palettes.

Note If a palette is saved to a common location, such as a network drive, any user who links to the file can make changes to it. When other users save their changes, you will see the changes in your copy of Mimic. Linking to external palettes is a good way to be sure that other members of your team always have the most current version of the file.

However, because any user can make changes, it is possible to easily overwrite a file with undesired edits. You may want to designate one team member to manage all edits to palettes to prevent unwanted changes.

Note If you add an object that contains keyframes to a palette, it will retain those keyframes.

What's Next?

After you add an object to a palette, you can use that object in other frames. See Using Objects From Palettes.