An object is an element that you can add in a frame to enhance or explain areas of the frame (e.g., callouts), or to incorporate actions into the frame (e.g., buttons, cursor trajectories). Objects can be elements such as shapes, lines, cursors, buttons, or even other images. Each object is stored on its own layer in the frame. This enables you to overlap objects and edit them individually.
A collection can contain multiple movies. Each movie can be composed of many frames. And each frame of a movie can contain multiple objects.
Following are some of the objects that you can add to a movie frame.
- Audio Objects
In addition to the ability to add audio to cursors, you can also add sounds as objects themselves. As with any other type of object, you can add as many audio objects as you want to a movie frame, and you can adjust the timing of each audio object in the Timeline window pane's Frame View option. The Timeline window pane is also the best way to determine if a frame contains an audio object, since there is no visual indication of this in the frame itself.See Adding Audio as Objects.
There are various graphics that you can add to a movie, such as bubbles, loops, arrows, and cursors. Regular graphics can be found in the Timeline window pane's Frame View. Graphics can be converted to action objects, which appear in the Timeline window pane's Action View. Action objects display when a certain action is performed.See Adding Graphics to Frames.
- Image Objects
In addition to adding objects such as shapes, lines, and buttons to a frame, you can also insert another image as an object. Like other objects, this image resides in its own layer on the frame. You can insert any image files of the following types: BMP, JPG, JPEG, GIF, PNG, TIF, TIFF.See Adding Images as Objects.
- Interactive Objects
There are various interactive objects you can add to a frame. Interactive objects include input boxes, buttons, and typing boxes. You can associate interactive objects with an action (or with an action object) to create different kinds of effects in your movie, such as showing a feedback bubble when a user enters text in an input box.See About Interactive Objects.
Mimic has a polyline tool that lets you create a line with one or more line segments. You can also specify whether the line should include arrows, a shadow, or other properties.See Adding Lines.
There are various shapes that you can add to a frame, such as a polygon, oval, rectangle, and text rectangle. Shapes can be converted to action objects, which appear in the Timeline window pane's Action View. Action objects display when a certain action is performed.See Adding Shapes to Frames.
Note: A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some
Note: You can convert any object into an action object. Right-click on the object and select Advanced>Convert to Action Object. If you want to convert an action object into a regular object, right-click on the action object and select Advanced>Convert to Timeline Object.