Adding Audio to Cursors

You can apply audio to cursors in a frame. This includes the ability to select built-in system sounds, recorded audio, or imported files (such as MP3 and WAV files). For example, you might use this feature to apply a double-click sound to a cursor object.

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How to Add Audio to a Cursor

  1. Open the frame.
  2. Double-click the cursor or input box to which you want to add audio. The Object Properties window pane opens.
  3. Expand the Audio section.
  4. Click Enable Audio.
  5. Click one of the following:
    • Pick Built-In Sound This opens the Pick System Sound dialog. Select the system sound from the list and click OK. (Optional: You can also listen to the sound of each effect by clicking Play. If you choose Play on select, each sound is automatically played as you click it in the list.)
    • Pick From Movie Sound Library This opens the Manage Movie Sound Library dialog. This dialog lists any audio files that you have imported to the movie previously. If you want to use a sound from this library, select it in the list and click OK. (Optional: You can also listen to the sound of each effect by clicking Play. If you choose Play on select, each sound is automatically played as you click it in the list.)
    • Import Into Sound Library In the Open dialog, locate and double-click an audio file (e.g., MP3, WAV) that you want to import.

    • Record a New Audio Clip This opens the Record dialog, which lets you record your own audio file. You must have a microphone in order to record an audio file. After you finish recording the audio, click OK in the Record dialog.
  6. Click Save the active file. to save your work.

Note You can also add audio as objects. In addition you can add audio to a movie and to individual frames in a movie. See Adding Audio as Objects, Adding Audio to Movies, and Adding Audio to Frames.

What's Next?

If necessary, you can open the Sound Editor and edit the audio file. You can perform tasks such as recording additional sound, inserting silence, and adjusting the volume. See Editing Audio Files.