Adding Buttons

You can add buttons to frames in a movie. Adding a button is a way to include navigation and allow a user to move from one frame to another (by applying an action to the button).

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How to Add a Button to a Frame

  1. Open the frame.
  2. Do one of the following, depending on the part of the user interface you are using:
    • RibbonSelect Home> Objects > Interactive > Button.

    • Local Toolbar In the local toolbar of the Frame Editor, select Objects > Interactive > Button .

    The cursor changes to small crosshairs.

  3. Click and drag to draw a rectangle in the frame.

    The button is added to the frame, with the default text "Button." You can change this text if you wish. See Editing Text.

  4. Click Save the active file. to save your work.

Tip Newly created buttons include two default visual states:

  • Hover MouseEnter and MouseLeave events create a hover effect.
  • Click Click and MouseUp events create a pressed/click effect.

You can edit these visual states and actions to create your own button effects. You can also use them as a template for creating visual states and actions for other objects.

Note Once you've added an interactive object (e.g., button, input box, typing box) you can add actions that will trigger when specific events occur. For example, after adding a button, you can apply an action that will change the color of the button when it is clicked in the output. See Selecting Actions for Objects.

Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some frames, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other frames, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another frame, you can just drag your model callout from the palette to the frame (and make minor changes, such as the text, from there). See Palettes.

What’s Next?

If necessary, you can continue enhancing the movie. Otherwise, you can finalize the movie by building and distributing it. See Editing a Movie and Building Movie Output Using the Interface.