Adding Buttons
You can add buttons to frames in a movie. Adding a button is a way to include navigation and allow a user to move from one frame to another (by applying an action to the button).
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How to Add a Button to a Frame
- Open the frame.
- Do one of the following, depending on the part of the user interface you are using:
RibbonSelect Home> Objects > Interactive > Button.
Local Toolbar In the local toolbar of the Frame Editor, select Objects > Interactive > Button .
The cursor changes to small crosshairs.
-
Click and drag to draw a rectangle in the frame.
The button is added to the frame, with the default text "Button." You can change this text if you wish. See Editing Text.
- Click
to save your work.
Tip Newly created buttons include two default visual states:
- Hover MouseEnter and MouseLeave events create a hover effect.
- Click Click and MouseUp events create a pressed/click effect.
You can edit these visual states and actions to create your own button effects. You can also use them as a template for creating visual states and actions for other objects.
Note Once you've added an interactive object (e.g., button, input box, typing box) you can add actions that will trigger when specific events occur. For example, after adding a button, you can apply an action that will change the color of the button when it is clicked in the output. See Selecting Actions for Objects.
Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some
What’s Next?
If necessary, you can continue enhancing the movie. Otherwise, you can finalize the movie by building and distributing it. See Editing a Movie and Building Movie Output Using the Interface.