Adding Cursors Manually

When you record a movie, bitmaps of cursors are added automatically to the frames, along with trajectories of their movements. By default, cursors are displayed in a lightly shaded oval shape. However, you can edit the appearance of the cursor shape (e.g., if you do not want the oval shape to be seen at all, you could specify that the shape should have no border or fill color). If you do not want to use the style of the default cursor, you can create your own look and set it as the default cursor style for recordings. In addition to adding cursors automatically during a recording, you can add a cursor manually to a frame. You can even set a trajectory for that cursor.

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How to Add a Cursor to a Frame

  1. Open the frame.
  2. Do one of the following, depending on the part of the user interface you are using:
    • Ribbon Select Home> Objects > Graphics > Cursor.

    • Local Toolbar In the local toolbar of the Frame Editor, select Objects > Graphics > Cursor.

    The cursor changes to small crosshairs and a small circle.

  3. Click and drag to draw an oval shape in the frame. The cursor appears in an oval shape. The oval will change size when you drag the mouse; however, the size of the cursor in the oval does not change.
  4. (Optional) Click in the middle of the oval and drag it to the appropriate location in the frame.
  5. Click Save the active file. to save your work.

Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some frames, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other frames, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another frame, you can just drag your model callout from the palette to the frame (and make minor changes, such as the text, from there). See Palettes.

What's Next?

After you add a cursor to the frame, you can edit its trajectory. See Editing Cursor Trajectories.