Objects

An object is an element that you can add in a frame to enhance or explain areas of the frame (e.g., callouts), or to incorporate actions into the frame (e.g., buttons, cursor trajectories). Objects can be elements such as shapes, lines, cursors, buttons, or even other images. Each object is stored on its own layer in the frame. This enables you to overlap objects and edit them individually.

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Note A very useful tool when working with objects is a palette, which lets you store objects for future use. For example, if you are including callouts with some frames, chances are that you'll want to use the same look and feel for all of the callouts you create. Instead of creating new callouts from scratch each time or copying them from other frames, you can create an initial model callout and then add it to a palette. Then, when you're ready to use a callout in another frame, you can just drag your model callout from the palette to the frame (and make minor changes, such as the text, from there). See Palettes.

Note You can convert any object into an action object. Right-click on the object and select Advanced > Convert to Action Object. If you want to convert an action object into a regular object, right-click on the action object and select Advanced > Convert to Timeline Object. See Converting an Object.