Object Properties Window Pane

The Object Properties window pane opens by default on the right side of Mimic. This window pane is dynamic and changes depending on the type of object you have selected.

Arrow

You can control the length, width, curvature, and direction of an arrow. See Setting the Shape of an Arrow.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Arrow

  • Tail You can control the last half of the arrow's body. This lets you create different tail shapes, such as a scalloped end.
  • Head Tail You can control the sides of the arrow's head. This lets you create different shapes for the head's tail, such as very long sides.
  • Head You can control the arrow's head. This lets you create a rounded arrow head as well as other head shapes.
  • Sides You can change the length and width of the sides of the arrow's body. Additionally, you can choose whether or not the sides of the arrow's body should be curved, and how much they should curve.
  • Rotation You can change the direction of the different arrow parts. This lets you create, for example, an arrow body that goes straight up with an arrow head that points to the right.
  • Overall You can change the curve factor for the entire arrow.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Button

You can add buttons to frames in a movie. Adding a button is a way to include navigation and allow a user to move from one frame to another (by applying an action to the button). Button properties allow you to modify the appearance and behavior of a button that has been added to a movie frame. See Adding Buttons.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text. See Automatically Resizing Objects to Fit Text.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Bubble

A callout is a shape that calls attention to something in a frame. For example, you might want to instruct the user to click a certain area in the frame. A callout is a way to provide the user with the instructions, as well as point to the appropriate area in the frame. Callout properties allow you to modify the appearance and behavior of a callout that has been added to a movie frame. See Adding Callouts Manually.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text. See Automatically Resizing Objects to Fit Text.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Callout

  • Tip You can add curvature to the pointer arms and adjust the shape of pointer's end.
  • Rectangle You can adjust the width and height of the callout body.
  • Pointer Base You can adjust the width of the pointer base and choose which side of the callout shape holds the pointer. Additionally, you can set a minimum base width that cannot be overridden by choosing the "Auto-adjust All Objects to Fit Text" option in the Movie Properties. See Adjusting the Pointer on a Bubble Shape.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Cursor

Cursor properties allow you to edit the look of cursors. See Adding Cursors Manually.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Audio

You can add a sound file to a cursor by either choosing a sound file already on your computer or in the sound library, or by recording a new audio clip. See Adding Audio to Cursors.

Cursor

You can select a cursor type. See Selecting Cursor Types.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Image Object

In addition to adding objects such as shapes, lines, and buttons to a frame, you can also insert another image as an object. Like other objects, this image resides in its own layer on the frame. You can insert any image files of the following types: BMP, JPG, JPEG, GIF, PNG, TIF, TIFF. Image object properties allow you to modify some aspects of an image you have inserted into the movie frame. See Adding Images as Objects.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Image

You can replace an image object at any time. When you replace an image object with a new image, you retain the original image object's properties, keyframes, and effects. All that changes is the image that appears in the frame. See Replacing Image Objects.

Rectangle

You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Input Box

If you want the user to enter text at a certain frame in the movie, you can accomplish this by adding an input box. You can then enter the exact content that you want the user to type. You can also format the text, as well as specify feedback and actions based on the user's input. You can use input box properties to modify appearance and behavior of an input box. See Adding Input Boxes.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Input Box

You can enter one or more correct entries for the input box. Additionally, you can determine how many chances a user gets to input a successful entry. See Adding Input Boxes.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Loop

Loop properties allow you to modify the shape and thickness of a loop object.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text. See Automatically Resizing Objects to Fit Text.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Loop

  • Coordinates Adjust the Start, Top, Left, Bottom, Right, Inner Top, and End coordinates to change how the loop looks. See Setting the Coordinates for a Loop.
  • Thickness Adjust the thickness of the sections of the loop, or make changes to the Scale All field to adjust the thickness of the entire loop at once. See Setting the Thickness for a Loop.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Oval

Oval properties allow you to modify a circle shape.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text. See Automatically Resizing Objects to Fit Text.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Polygon

Polygon properties allow you to modify the appearance of a polygon shape.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Polyline

Polyline properties allow you to set the appearance of a line, including adding or removing arrow parts. See Adding Lines.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Polyline

When you add a line to a frame, an arrow is automatically added at its head. You can choose to remove the arrow head from your polyline. However, if the line will be used as an arrow, you can also set various arrow head and tail options. See Setting the Arrows for a Line.

  • Arrow Heads You can completely remove the arrow head from the line, change the position where the head will display on the line, or you can add multiple arrow heads. Additionally, you can change the position, size, and color of the arrow head.
  • Arrow Tails You can add an arrow tail to a line, change the position where the tail will display on the line, or you can add multiple arrow tails. Additionally, you can change the position, size, and color of the arrow tail.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Rectangle

Rectangle properties allow you to set the appearance of a rectangle shape.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text. See Automatically Resizing Objects to Fit Text.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Text Rectangle

Text rectangle properties allow you to modify the appearance and content of a text rectangle object.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text. See Automatically Resizing Objects to Fit Text.
  • Rotation You can rotate the object on the frame. See Rotating Objects.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Text

  • Padding You can add padding between the edge of an object and the text in it. See Adding Padding.
  • Text You can add text to an object. See Adding Text.
  • Variable Variables are brief, non-formatted pieces of content (such as the name of your company’s product or phone number) that can be edited in one place but used in many places. A variable has two main components—the variable name and the variable definition. When you insert a variable, the user sees the variable definition in the output. If you later need to modify the definition of a variable, you only need to change it in one place and the change is made automatically everywhere that the variable is inserted. See Inserting Variables Into Objects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

Typing Box

You can add typing to your movie through the use of animated typing boxes and user input boxes. Typing box properties allow you to set the appearance and content of a typing box. See Adding Animated Typing Boxes.

General

  • Name You can label objects, making them easier to identify on the timeline.
  • Time Span You can control the timing for individual objects within frames. You can specify the start time of the object as well as how long it plays. See Setting Timing for Objects.

Visual State

You can add, edit, and delete visual states for an object. Visual states allow you to change the object's appearance when an action is applied to the object. See Visual States.

Object Appearance

  • Opacity You can set the transparency level of an object's background by adjusting the slider.
  • Background You can change the background color of an object by changing its fill and gradient settings. See Setting the Color for an Object.
  • Line You can specify a line width and color for the border of an object. See Adding Borders.

Object Layout

  • Shape You can use the fields to change the size of the object as well as the object's position in the frame. See Resizing Objects.
  • Auto-size to Fit Text Check this field to allow the object to automatically resize to fit text. Uncheck the field if you prefer to manually resize objects to fit text.

Shadow

You can add a shadow effect to an object in a frame. This helps to give your object the appearance of depth. When you create a shadow effect, you have control over where the shadow appears, how much shadow is shown, the color of the shadow, and the opacity of the shadow. See Adding Shadow Effects.

Action

After you add an object (e.g., button, input box) to a frame, you can assign an action to it (e.g., go to next section, go to previous frame). When the user performs a specified event, the action is triggered (e.g., when the user types clicks a button, the movie advances to the next frame). See Selecting Actions for Objects.

Rectangle

  • Corner You can set the curvature of the corners of the shape. See Setting the Rectangle Properties for an Object.
  • Anchor You can set anchors on many objects that you add to a frame. An anchor is a way to "lock" the position of the object so that it stays in place even if the configuration of the frame is changed (e.g., cropped or resized). You can set anchors on any of the four sides of an object—top, bottom, left, right. See Setting Object Anchors.

Typing Box

  • Start Text You can enter text here if you want the text to display within the typing box as soon as the typing box appears in the movie.
  • Typed Text You can enter text here if you want the letters to appear as if they are being "typed" into the typing box. Once the typing box appears in the movie, the letters are automatically typed one by one in the typing box.

Conditions

After you create condition tags or link to a Flare project, you can apply those condition tags to the appropriate parts of your Mimic collections and movies. You can apply condition tags to three different kinds of elements, thus indicating that those elements should be included in any output that does not specifically exclude them. First, you can apply conditions to objects that have been added to movie frames. Second, you can apply conditions to entire frames within a movie. And third, if you have created a collection—as opposed to a standalone movie—you can also apply condition tags to each movie. You do not need to apply conditions to each and every element that you come across, but rather only to those elements that should be included in some outputs but excluded from other outputs. If a particular element should always be included in the output, there is no need to apply a condition tag to it. See Applying Condition Tags.

Language

You can select a language for an object, which is useful for spell checking the text in that object. See Selecting a Language.

What’s Noteworthy?

Note If more than one object is selected, the Object Properties window pane will change to a Properties window pane. Select a single object in order to edit its properties.

Note Visual states show a limited version of the Object Properties window pane. For all objects, there is a General section that lets you update the state name and an Object Appearance section that lets you adjust the opacity of a visual state. Additionally, all objects, excluding polylines and image objects, have a Background section that lets you change the color of an object for a visual state.